Hello, im a begginer javascript programer and i mad a game clock. it shows 24 real life minutes whic is a day in my future game. You can pause it set the morning time and the dawn time.
Now i got two booleans, setToDayTime and setToNigthTime and i want these to set the clock to the morning time and the dawn time and continue the counting from there but i havent managed to make it in the past two days.
Can someone help me out?
    #pragma strict
    var mutato1 : GameObject;
    var mutato2 : GameObject;
    var mutato3 : GameObject;
    var mutato4 : GameObject;
    var dayTimeStartHour : int = 6;			//morning start
    var dayTimeEndHour : int = 18;			//morning end
    var setToDayTime : boolean = false;		//set clock to morning start
    var setToNigthTime : boolean = false;	//set clock to morning end
    var isItDayTime : boolean = false;
    var pauseGameTime : boolean = false;	//pause game time
    var displayTime : float;				//actual time displaying
    var difference: float;                     // to pause game time
    private var ido2 : float;
    function aniSprite ( spriteObject : GameObject, columnSize : float, rowSize : float, type:String, index : int) // animating spirtes 0-9
    {
    	var minute1 = index % 10;
    	var minute2 = (index/10) % 6;
    	var minute3 = (index / 60) % 10;
    	var minute4 = (index / 600) % 2.4;
    	if(type == "font1")	index = minute1;
    	if(type == "font2")	index = minute2;
    	if(type == "font3")	index = minute3;
    	if(type == "font4")	index = minute4;
    	var size : Vector2 = Vector2 ( 1.0 / columnSize, 1.0 / rowSize );	// find scale to show on poly 
    	var offset : Vector2 = Vector2(index * size.x ,1);
    	spriteObject.renderer.material.mainTextureOffset = offset; 	// apply the offset amount to the correct sprite sheet object
    	spriteObject.renderer.material.mainTextureScale  = size; 	// apply the scale amount to the correct sprite sheet object
    }
    function Update ()
    {
    	var ido : float = Time.time - ido2;
    	if(!pauseGameTime)						//pause gametime
    		{
    		displayTime = ido - difference;
    		ido -= difference;
    		}
    	if(pauseGameTime)						//continue gametime
    		{
    			difference= ido - displayTime;
    		}
    	if( ido >= 1440)       //reset timer from 1440 seconds (24min) to 0
    		{
    			ido2 = Time.time - difference;
    		}
    	if(displayTime >= dayTimeStartHour * 60 && displayTime <= dayTimeEndHour * 60)
    		{
    		 isItDayTime = true;
    		}
    		else
    		{
    			isItDayTime = false;
    		}
    	if(setToDayTime)
    		{
    			displayTime = dayTimeStartHour * 60;
    			setToDayTime = false;
    		}
    		if(setToNigthTime)
    		{
    			displayTime = dayTimeEndHour * 60;
    			setToNigthTime = false;
    		}
        aniSprite (mutato1, 10, 1, "font1", displayTime);
    	aniSprite (mutato2, 10, 1, "font2", displayTime);
    	aniSprite (mutato3, 10, 1, "font3", displayTime);
    	aniSprite (mutato4, 10, 1, "font4", displayTime);
    }
                       
                           
                       
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