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Set timer to a specific time.

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Hello, im a begginer javascript programer and i mad a game clock. it shows 24 real life minutes whic is a day in my future game. You can pause it set the morning time and the dawn time. Now i got two booleans, setToDayTime and setToNigthTime and i want these to set the clock to the morning time and the dawn time and continue the counting from there but i havent managed to make it in the past two days. Can someone help me out? #pragma strict var mutato1 : GameObject; var mutato2 : GameObject; var mutato3 : GameObject; var mutato4 : GameObject; var dayTimeStartHour : int = 6; //morning start var dayTimeEndHour : int = 18; //morning end var setToDayTime : boolean = false; //set clock to morning start var setToNigthTime : boolean = false; //set clock to morning end var isItDayTime : boolean = false; var pauseGameTime : boolean = false; //pause game time var displayTime : float; //actual time displaying var difference: float; // to pause game time private var ido2 : float; function aniSprite ( spriteObject : GameObject, columnSize : float, rowSize : float, type:String, index : int) // animating spirtes 0-9 { var minute1 = index % 10; var minute2 = (index/10) % 6; var minute3 = (index / 60) % 10; var minute4 = (index / 600) % 2.4; if(type == "font1") index = minute1; if(type == "font2") index = minute2; if(type == "font3") index = minute3; if(type == "font4") index = minute4; var size : Vector2 = Vector2 ( 1.0 / columnSize, 1.0 / rowSize ); // find scale to show on poly var offset : Vector2 = Vector2(index * size.x ,1); spriteObject.renderer.material.mainTextureOffset = offset; // apply the offset amount to the correct sprite sheet object spriteObject.renderer.material.mainTextureScale = size; // apply the scale amount to the correct sprite sheet object } function Update () { var ido : float = Time.time - ido2; if(!pauseGameTime) //pause gametime { displayTime = ido - difference; ido -= difference; } if(pauseGameTime) //continue gametime { difference= ido - displayTime; } if( ido >= 1440) //reset timer from 1440 seconds (24min) to 0 { ido2 = Time.time - difference; } if(displayTime >= dayTimeStartHour * 60 && displayTime <= dayTimeEndHour * 60) { isItDayTime = true; } else { isItDayTime = false; } if(setToDayTime) { displayTime = dayTimeStartHour * 60; setToDayTime = false; } if(setToNigthTime) { displayTime = dayTimeEndHour * 60; setToNigthTime = false; } aniSprite (mutato1, 10, 1, "font1", displayTime); aniSprite (mutato2, 10, 1, "font2", displayTime); aniSprite (mutato3, 10, 1, "font3", displayTime); aniSprite (mutato4, 10, 1, "font4", displayTime); }

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